When it comes to winning games in League of Legends, it’s not just about individual skill—it’s about how well your team comp works together. A strong team composition can make or break your chances of victory, whether you’re playing ranked or with friends. Some comps focus on early-game snowballing, while others scale into the late game with unstoppable teamfighting power. In this article, we’ll break down some of the best team comps to play in League of Legends, showing you how different champions and roles can combine to create strategies that dominate the Rift.
Ideal Champions and Alternatives:
• Top: Ornn / Malphite
• Jungle: Jarvan IV / Lee Sin
• Mid: Ahri / Karma
• ADC: Smolder
• Support: Lulu / Milio
Strengths – Late-game powerhouse
Smolder might be one of the newest champions in League of Legends, but he’s already making a name for himself as a premier late-game ADC. While his early damage feels underwhelming, Clash is the perfect setting for him to thrive thanks to the coordination and protection a full team comp provides. This setup is all about scaling. Your frontline tanks like Ornn or Malphite soak damage and provide initiation, while enchanter supports like Lulu or Milio keep Smolder alive and make him nearly unkillable in the late game. Jarvan IV or Lee Sin bring the necessary early-game presence with strong ganks and reliable engage tools, bridging the gap until your carries come online. Once teamfights start breaking out, Smolder becomes the main threat, backed by a sturdy frontline and enchanter utility.
Weaknesses – Slow start and dragon control
The biggest hurdle for this comp is its weak early game. Smolder struggles in early skirmishes, and outside of jungle pressure, you don’t have many proactive options. Enemies who push the tempo early, especially around dragon fights, can force you into a bad position before your comp reaches its power spikes. If the enemy secures soul point too quickly, your late-game scaling won’t have time to pay off. The key is to play safe, give up objectives when necessary, and focus on delaying until Smolder hits his core items. Protect your ADC at all costs—if Smolder gets caught, your team’s damage output collapses.
Ideal Champions and Alternatives:
• Top: K’Sante / Gragas (can flex with jungle)
• Jungle: Viego / Lee Sin / Kha’Zix
• Mid: Gragas / Veigar
• ADC: Xayah
• Support: Rakan / Nautilus
Strengths – Excellent peel and survivability
This comp thrives in the current bot-focused LoL meta, centering everything around Xayah as the main late-game carry. Once she completes her two-item spike with Navori Quickblades, she becomes nearly unstoppable in extended fights. Until then, your jungle, mid, and support form a strong trio for setting up plays across the map. With champions like Viego or Veigar as secondary threats, your team always has another damage source to rely on. The real magic happens in 5v5 teamfights, where Xayah becomes nearly untouchable thanks to her ultimate and the layered crowd control from Rakan, Nautilus, and the frontline. Everyone else’s job is to peel, lock down enemies, and give Xayah the freedom to shred through the opposing team.
Weaknesses – Vulnerable to poke and slower starts
The main drawback of this comp is its lack of range. Against long-range poke comps, you’ll often find yourself forced to engage without a clear window, which can lead to losing tempo. Veigar mid in particular makes the early game slow, so it’s important not to overextend before your carries hit their power spikes. Play defensively early, scale patiently, and once Xayah and your secondary damage dealer come online, you’ll have one of the hardest comps to break in the late game.
Ideal Champions and Substitutions:
• Top: K’Sante / Jax
• Jungle: Vi
• Mid: Yone / Ahri
• ADC: Kai’Sa
• Support: Rell / Thresh
Strengths – Balanced and reliable
This comp is one of the most well-rounded setups you can run in Clash right now. Everything revolves around Kai’Sa as your primary damage dealer, but she isn’t left alone—your frontline provides strong engage tools, your mid laner brings teamfight control, and your support can either set up fights or peel depending on the situation. The comp flows naturally: you play through bot lane, set up early skirmishes around dragon control, and then transition into teamfights where Kai’Sa shines. With the right coordination, this comp gives you the perfect mix of durability, engage, and late-game carry potential, making it a great option for teams that want a straightforward win condition.
Weaknesses – Punishing if you fall behind
The downside to this comp is how dependent it is on mid and bot lane staying even or ahead. If your Kai’Sa or mid laner gets shut down, the team quickly loses its damage threat, leaving you heavily reliant on your frontline to stall fights. Your top laner doesn’t offer much early-game carry potential, so strong opponents may look to exploit that. Vision control is key here—don’t telegraph your engages, and try to catch opponents off guard with jungle and support roams. Most importantly, Kai’Sa’s positioning decides the game: if she’s caught before a fight, your comp has little chance of winning the teamfight.
Ideal Champions and Substitutions:
• Top: Poppy / K’Sante
• Jungle: Maokai
• Mid: Taliyah
• ADC: Ezreal
• Support: Poppy
Strengths – Poke and control
This team comp revolves around Ezreal, one of the safest and most consistent ADCs in the current meta. With his strong poke and mobility, Ezreal can whittle down enemies before fights even start. The rest of the comp is built to amplify that playstyle: Maokai and Taliyah provide layered crowd control and zone control, while Poppy offers both peel and disengage. Once you transition into mid and late game, the strategy is simple—secure vision around Baron and Dragon, chip away at opponents with poke, and then capitalize on an engage when the enemy team is weakened. With the amount of CC and zone denial this comp brings, it’s extremely difficult for enemies to force a clean fight against you.
Weaknesses – Reliance on Ezreal
The biggest risk of this comp is how heavily it depends on Ezreal as the main damage source. If he falls behind in lane or gets caught before a fight, your team will lack the firepower to close out games. Hard engage comps with champions like Malphite, Rell, or Wukong can also cause serious problems, as they can dive past your peel and eliminate your carry. To make this comp work, you’ll need disciplined positioning, smart vision control, and coordinated disengage tools to protect Ezreal until he can take over fights.
Building the right team comp can make or break your Clash games in League of Legends. Whether you’re looking to scale into late game with a Smolder comp, protect your ADC with a kite-back setup, play aggressive with Kai’Sa, or poke enemies down with Ezreal, each of these strategies shines when used correctly. The key is understanding your win conditions—some comps thrive by stalling until late game, while others demand early skirmishes or map control. If your team communicates well and plays around its strengths, any of these comps can give you the edge needed to dominate Clash and secure those tournament victories.
Posted On: October 5th, 2025
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